It's quite possibly the most powerful talent in the game as of now. Discounting the small handful of attribute and ability points invested into casting, of course.Īlso, don't forget to give your Rogue the Pinpoint talent. Same talents, same skills and same stat-distribution.
![shadow blade build shadow blade build](https://i.ytimg.com/vi/ViQaCfnzjqk/maxresdefault.jpg)
But flavor is a thing and a Shadowblade with Bless and Rain just seems a bit off, being a Shadowblade and all.Įverything else is pretty much the same as with any other Rogue, really. The 8 intelligence is there to prevent spell failure, of course.Ī single point can very favorably to donated to the other caster skills aswell. Decaying Touch being a great pick for the third skill, if you keep in mind that it might fail to be applied ever so often, due to said intelligence. Altough the Skeleton minion is mighty nifty too. Witchcraft is pretty much only picked up for the sake of Oath of Descecration.
![shadow blade build shadow blade build](https://i.ytimg.com/vi/99IOG3HZn2E/maxresdefault.jpg)
And then just treat the character as a standard Rogue with extra utility from there on.Īerothurge 1 gives you Thunder Jump, for mobility, Avatar of Storms, for clearing stuns/causing a bit of non-scaling CC/protection, and finally Teleportation, for moving things around the battlefield, with the added benefit that you can safely use it mid- til' late-game on your own guys without causing any real damage, due to your mediocore Int. It just requires you to understand basics of the game, namely crafting), seems to be to simply splash 3 Attribute points into Int and a single Ability point into both Aerothurge and Witchcraft. The most efficient way to make a Shadowblade, who actually works on Tactician (keep in mind that Tactician isn't nearly as hard as people like to claim.